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ControllerMate Basics
To begin customizing the operation of your controllers, start the ControllerMate application. Use building blocks and/or
controller configurations as described in these pages to modify your controllers behavior, then save and quit ControllerMate.
When ControllerMate quits, the background application ControllerMate Helper will analyze your new settings.
It will then begin handling events from your controllers according to your settings. Depending upon the complexity of your
programming, it may take a moment for the helper application to begin handling your controllers.
While ControllerMate is running, you can test the operation of your programming as you edit. Most changes take effect
immediately. Also, you can undo and redo most changes. If you inadvertently make a change, undo will usually get you
back to where you want to be.
Explore the contents of these pages to learn more about how to program with ControllerMate.
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